Pistol
- CodeName
- gunPistol
- ID
- 40
- Display Name
- Pistol
- Desc
- A basic pistol. Uses 9mm ammo. Can be re-assembled and repaired if you read the pistol book.
Attributes
- ActionSkillGroup
- Pistols
- ActivateObject
- Attachments/flashlight/lightSource
- AttachmentFlashlight
- flashlight02
- Attachments
- flashlight02
- Barrel
- partsPistol_barrel
- Bullet_icon
- pistol
- Class
- Zoom
- CraftingSkillGroup
- Gun Smithing
- DamageBonus.earth
- .4
- DamageBonus.glass
- 25
- DamageBonus.head
- 6
- DamageBonus.plants
- 3
- DamageBonus.wood
- 3
- DegradationBreaksAfter
- false
- Delay
- 0.3
- Group
- Ammo/Weapons
- HoldType
- 1
- LightSource
- lightSource
- Magazine_items
- 9mmBullet
- Magazine_item_ray_counts
- 1
- Magazine_size
- 15
- Material
- metal
- Meshfile
- Items/Weapons/Ranged/Pistol/PistolPrefab
- Particles_muzzle_fire
- nozzleflash
- Particles_muzzle_smoke
- nozzlesmoke
- Pump
- partsPistol_parts
- Receiver
- partsPistol_receiver
- Reload_time
- 2
- RepairTools
- repairKit
- SoundJammed
- Weapons/weapon_jam
- Sound_empty
- Weapons/weapon_empty
- Sound_reload
- Weapons/Ranged/Pistol/pistol_reload
- Sound_start
- Weapons/Ranged/Pistol/pistol_fire
- Stock
- partsPistol_grip
- Zoom_max_in
- 35
- Zoom_max_out
- 35
Pistol's metal Material Attributes
- damage_category
- metal
- forge_category
- iron
- Hardness
- 1
- Mass
- 20
- MaxDamage
- 250
- stability_glue
- 320
- stepsound
- metal
- surface_category
- metal
All Pistol Locations
- Pistol is part of the loot group: 0
- Pistol is part of the loot group: 0
- Pistol is part of the loot group: 0
- Pistol is part of the loot group: 0
Use in Crafting / Recipes
- Recipe to make Pistol:
- Learn this recipe from
- Pistol Book
- Count
- 1
- Scrapable
- True
- Craft Area
- assembly
- Craft Tool
- N/A
- Material Based
- false
- craft_exp_gain
- Default
Ingredients
- 0 x Flashlight
- 1 x Pistol Barrel
- 1 x Pistol Grip
- 1 x Pistol Parts
- 1 x Pistol Receiver
- No Recipie that use Pistol as an ingredient / tool
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